Pramatr Blog

A collection of articles from pramatr.com on technology, security, software and anything we find interesting

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Frequent Code Reviews The Key To Success?

Posted by pramatr on 27th January 2009

Reviews are a widely used technique to analyse code for the presence of defects and potential improvements. Many successful teams continually review code to try to ensure a high level of quality and to constantly improve a developers ability to write good code. The arguments for and against code reviews have been made on many occasions, but one common unknown factor for many teams is the frequency at which they should take place.

Infrequent Reviews

Many teams operate on a feature complete code review. At the end of the cycle of work, several developers sit down together with the author critiquing the delivered work. What often transpires here is that due to the huge mass of code delivered, the chances of a thorough review are rendered utterly impossible. The plethora of code makes it difficult to find a starting point and thus potentially problematic code isn’t allocated the time it necessarily deserves. Any potential recommendations that come out of this kind of code may never see the light of day given the pressing work schedule (if the code was complete why are the changes necessary?). Most importantly for the team, reviewing code so infrequently can lead to demoralisation of its members.

Code reviews may pick apart the authors code; code that they have potentially sweat and cried over (ok maybe not) and worked hard to complete. Does it really make sense to save up all the potential criticism and deliver it in one skull crushing blow? Even if the criticism is perfectly valid, nobody likes to feel good about something only for it to be completely torn apart. Developers complain when customers only let them know what they actually want when they see what they don’t, is the same really acceptable for the code? If infrequent code reviews aren’t the answer, how often can code be successfully reviewed?

Email Reviews

Some teams never let the author of the code commit it to the repository. Instead, they email the code (typically in patch form) to the code owner or one of the principal reviewers. The idea behind this approach is the patches are always reviewed prior to them being committed, and the developers can work productively only focusing on the task in hand. This process has the ability to ensure that every change is scrutinised and verified to maintain the high quality standards that are set down. Having had to work with a system like this in the past, I can honestly say that it was fraught with problems and was one of the most frustrating I’ve ever worked with (I was one of the principal reviewers).

The person applying the patch quickly becomes a bottleneck in the process, how long can people really wait for the patch to be applied? What should the patch reviewer actually do with the patch, make the recommendations themselves or send an email back to the original author to apply the required changes. If multiple people are working on the code base, the chances of conflicts increase. If the patches are applied in the wrong order or peoples timing is just plain unlucky, the person applying the patch has a multitude of problems to deal with. The version control system is full of only one persons name, thus making it incredibly difficult to track down the original owner of the change. Lastly should the worst happen and the build fail………………….. guess who’s change it was that broke it?

Frequent Reviews

People like to know what and how they are doing with their work. If infrequent code reviews lead to a big bang delivery approach, then frequent code reviews take the inverse approach of small nudges in the right direction. By applying these frequent reviews, developers can deal with smaller suggestions and recommendations early in their development. Instead of developers feeling they have completed something only to be told it’s all wrong, they can be guided along the process to ensure they arrive at a right answer. The most difficult question here is; how frequent is frequent? This is a very developer specific metric.

Some developers require frequent attention and when I say frequent I mean every few hours (or more!). As developers become more experienced, this frequency typically reduces until the reviewed eventually becomes the reviewer. Depending on the type of project however, it’s still quite common for very experienced developers to like frequent code reviews. If frequent reviews become very frequent reviews, you might have unwittingly found yourself participating in quasi pair programming.

Pair Programming

Pair programming is not only a great way to develop but also to implicitly review code. A second developer sitting at the keyboard provides instantaneous reviewing of code. The second developer not only reviews the code, but also looks for potential problems and improvements to the evolving code. The second developer isn’t always necessarily the reviewer, and roles can switch between either developer during the exercise.

Having someone take over the keyboard encourages the development to be of higher quality and a second set of eyes prompts the coders to produce good code (obviously given a good pairing of developers). This instant review and feedback can actually reduce the number of bugs introduced into the system. As several developers produced the code, it also means that the team is never reliant on a single developer to address a given area of code. Pair programming is an excellent way of developing an reviewing code, but it’s not without it’s problems with some people finding the feedback is just too often.

Summary

By reducing the time between code reviews, teams can provide better guidance about the eventual quality of code and prevent storing up potential problems. The less frequent the code reviews are the more problems (especially with less experienced staff) that occur. Developers want to feel like that are doing a good job and as such then need small bits of constructive criticism often instead of lots of criticism delivered all at once. Reviewing code is best addressed frequently, providing quicker feedback, and reducing the amount of rework involved. As a developers ability increases, these issues typically subside and they become active in reviewing other peoples code.

If infrequent code reviews are problematic, are frequent code reviews the key to success?

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Posted in Development, Opinion | Comments

Every Time A Build Fails A Fairy Dies

Posted by pramatr on 22nd January 2009

Whenever I receive an angry email from Hudson, I start to have very mixed feelings. My first emotions are pride and relief that we work with a build that catches problems and allows us to be troubled by them early in our process. My second emotions are torment and disappointment when I drill into the failure and see what has actually broken the build.

Everyone breaks the build, that’s just a fact of life. Anyone who has never broken a build; doesn’t write code, has never committed any code, works on a project without any tests, doesn’t write tests for their code or is just a phenomenal developer the likes of which many of us have never or will never see. The frustrating thing about build failures however, are the ones that are so easy to avoid. The thing that is even more frustrating than these build failures are the reasons given by the developer who caused the failure in the first place;

  • It was only a small change
  • Another developer had reviewed the code for me
  • Someone was harassing me to check the code in
  • The build is fixed now isn’t it
  • Everyone else breaks the build
  • I didn’t have time to run the tests
  • I’m not sure what tests I’m supposed to run
  • Nobody else runs the tests

The common thread through all of these statements is the lack of ownership and respect for the other developers. If you are checking in code on a regular basis that you don’t have confidence in or haven’t run tests against, what does that really say about your relationship with the other developers. Is this a team or just a bunch of developers that happen to work together?

If you broke the build, you broke the build. There are no excuses, reasons or justifications required. The only thing that needs to be done is the build needs to be fixed; not in a minute, not in an hour, but now. Everyone breaks the build, but everyone must also ensure they fix the build as well. Collective code ownership applies to every part of the project and nobody should be exempt from having to clean up their own mess.

If failing builds are continually a problem, many teams adopt punishments for developers that break the build. In the past I have found most of these punishments to actually be counter productive. Developers are not stupid, if there is a way to get around the punishment or to make it work in their favour they surely will. Things that punish developers can actually ensure that they commit code less frequently, push them away from the other team members or just be down right illegal. I am pretty sure nobody agreed to public humiliation when they signed their employment contracts. The aim is to change developer’s behavior without introducing more negative problems.

The most effective treatment I have found in the past is to make the build failures more of a team game. This used to be managed manually, but recently one of our team found a Hudson plug in called the Continuous Integration Game which takes a very similar approach (and we really thought our approach was original). Team members receive points for successful commits as well as losing points for failing ones (although we actually use different weightings for the points given). This provides real incentive to change habits, there is nothing like a measurable quality to make people sit up and take notice.

At the end of our two week sprint of work, the developer that loses the game buys cookies for the rest of the team. It’s only a small gesture (around £2 for the whole team) but a symbolic one none the less. The team really do like cookies and they sure don’t want to be the developer that has to buy them for everyone else (nobody likes to lose). When the next sprint starts, the game is reset and everyone looks forward to the cookies at the end of the sprint.

This game has actually injected a healthy attitude into the development team with everyone trying to avoid that failing build. Developers still regularly commit code, but the build failures aren’t as frequent as they once were. But should the worst happen and you receive that angry email, don’t forget to remind your team, every time a build fails a fairy dies!

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Posted in Development, Opinion, Testing | Comments