Hiring Staff: Level 70s Need Not Apply?
Posted by pramatr on February 26th, 2009
After working in the technology industry for many years, I’ve had the pleasure of working with many avid gamers. Some of these are occasion players, but I’ve also worked with those that spent endless evenings and early mornings playing MMOs. The water cooler gaming banter is a regular occurrence; with discussions of last nights raid and the weekend guild meeting. It was therefore quite interesting when I started to read January’s edition of the gaming magazine edge which talked about hiring these same gamers.
“He replied that employers instruct him not to send them World of Warcraft players. He said there’s a belief that WOW player can’t give 100 per cent as their focus is elsewhere, their sleeping patterns aren’t great, etc. I mentioned that some people have written about MMOG leadership as a career positive, and he shook his head.”
After a little searching I found the original source of this quote and the proper context in which it was delivered. Although the opinion was that of a single recruiter and was merely a brief comment in a conversation, it seems to have generated a surprising amount of publicity (nearly 90k hits on the forum alone). Much of this was no doubt due to the telephone game nature of how this story was reported; in some reports it was a job interview, in others a huge employeer. The story had a life of it’s own and was reported in various incarnations, some widely inaccurate from the original. It did however touch a nerve and I was forwarded the same link several times from both gamers and none gamers.
It wasn’t so many months ago that I was reading about “the striking similarities between the skills required for online gaming and those required for real world leadership”. Jim Spohrer, Director of Services Research IBM said, “What we’ve found is that success as a business leader may depend on skills as a gamer”. Some people even went as far as to say that these games should be thought of as “a potential educational medium for complex social skills”. Others even contemplated resumes that include a line reading “level 60 tauren shaman in World of Warcraft.”
I have come across many hardcore MMO gamers who poses in-game qualities that any employer would jump at, but do these really translate into real world qualities? Are guild masters really project managers or lead developers in another guise? I’ve seen guild masters that organize every part of their weekend raid but I really wouldn’t be confident of letting them run the project schedule. Virtual world skills may help improve real world skills but I personally haven’t seen a correlation between the two. Guild masters may make great project managers but I wouldn’t personally use this status as an indication of potential ability.
Since reading the quote in the edge magazine, I’ve read more negative opinions about the impact these games have on individuals. Some anecdotal observations claim that playing these games is causing college drop-outs and led to people neglecting their studies. The results from a small poll even showed that 55% of people thought that MMO gaming affected their own school or work performance. The sample is small, but it’s still quite interesting that the very people playing the game claim it affects their own performance. Many follow up comments from the original story come to a similar conclusion; playing games makes you a less effective employee. But is that really true?
Balance and separation seem to be the dominating factors. Those gamers that I’ve really enjoyed working with were able to leave their gaming lifestyle at home, it’s something they do in an evening but it doesn’t take over their life. Those that really cause headaches think nothing of discussing group tactics and tech tree analysis during work, with the lunchtime forum reading quite easily turning into an afternoons reading. Morning naps are a common occurrence to make up for lost sleep when they were too busy the night before slaying the latest boss. But is this really any different to any other evening activity?
Everyone spends their spare time in different ways, but if that spare time activity starts affecting work on a regular basis, an employeer is completely justified to be unhappy about this. It doesn’t have to be a late night playing games, it could quite easily be a late night at the local pub or 4am coding on your own pet project. It doesn’t matter if last night you were a Death Knight, a Shaman a Warlock or just out partying, if you come to work an absolute wreck and the rest of the team have to make up for it, that’s just not on. When hiring staff, level 70s need not apply?
